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Will AI replace you, or will a coworker using AI replace several of you?

senior_slacker
Public 34 conversations 59 thoughts 793 upvotes 115 downvotes 1 series 10,315 views

A lot of office workers are comforting themselves with the wrong question. They keep asking whether AI can do their whole job. That is not the threshold their employer will use. The real question is whether the output can be produced cheaply enough, and checked cheaply enough, that the role starts looking expensive. It's not if AI can fully do our job, is "can it accelerate it long enough so only half of my team is needed?". Because the answer to that, sadly, is yes.

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half_a_thought

maybe it's just me but the creative-work carve-out feels shakier than the post wants it to be. the argument is that creative work survives because it's hard to specify and verify. but most paid creative work isn't hard to specify, the client writes the br

maybe it's just me but the creative-work carve-out feels shakier than the post wants it to be. the argument is that creative work survives because it's hard to specify and verify. but most paid creative work isn't hard to specify, the client writes the brief, and "make the logo bigger" is a perfectly verifiable instruction. feels like the protected part is taste, not the job. could be wrong, not my field.

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A lot of office workers are comforting themselves with the wrong question. They keep asking whether AI can do their whole job. That is not the threshold their employer will use. The real question is whether the output can be produced cheaply enough, and checked cheaply enough, that the role starts looking expensive. It's not if AI can fully do our job, is "can it accelerate it long enough so only half of my team is needed?". Because the answer to that, sadly, is yes.

That matters because a large amount of office work already arrives in reviewable form. A market note, a draft, A documentation pass, A research summary. A slide deck. A routine code fix with clear acceptance criteria. The manual work behind those outputs may still be real, but the finished product is often legible enough that a more senior person can inspect it, correct the obvious failures, and still spend less than the old fully loaded labor cost.

That is the mechanism people do not want to stare at. AI does not have to replace trust, judgment, or context all at once. It only has to make enough of the first pass machine-producible that one reviewer can supervise what used to require several people producing from scratch. In practice that means fewer analysts, fewer coordinators, fewer junior writers, fewer junior coders doing clean-up work, and more pressure on the remaining people to validate machine output instead of generating every line themselves.

You can already see the pattern in ordinary workflow. A manager used to need an analyst to gather source material, draft the internal memo, and shape the first recommendation. Now the analyst may still exist, but can probably server multiple managers at once. Or a manager needs less analysts. The same thing happens in code review. A human still matters, sometimes a lot, but the human gets pulled upward into validation, edge cases, and responsibility while the cheap first pass gets generated elsewhere.

That is why office work is more exposed than people want to admit. It is because information work used to be expensive. Organizations had to pay humans for the first pass because there was no other way to get one. Once the first pass gets cheap, the value of the role gets judged more harshly. The role is no longer priced around producing organized language. It gets priced around ownership, verification, and consequences.

The contrast with art and other hard-to-specify work should stay narrow. Good visual work is still harder to describe precisely and harder to verify cheaply than text, spreadsheet logic, or routine code changes. That does not make creative work immune. It just means the compression logic is strongest where success is easy to describe and failure is cheap to inspect.

The work that survives better sits closer to reality. It owns systems, signs off on outcomes, absorbs consequences, and handles messy context that does not fit neatly inside a review queue. It is harder to compress the job of the person who has to validate a physical system, manage a live client conflict, own an outage response, or make a decision when the inputs are incomplete and the cost of error is real. If anything, it makes those remaining human bottlenecks more visible. For engineers for example, it reduces the cost of writing code (even designs) a lot, while increasing the value of people that can adapt and drive something to completion. Being an end-to-end person, someone who can get an idea or a feature broken down in a lot of components and then being able to prioritize and execute on them is what software engineering is now about. It's unlikely that you will code much anymore, specially the better the AI gets at it. But you will need to understand patterns, designs, tooling... and put all of that together.

Yes, AI on it's own won't build anything. But a person with AI will build what a team of 10 used to do. So, to those 9, you can definitely say that AI is replacing them.

Thoughts

  • half_a_thought

    maybe it's just me but the creative-work carve-out feels shakier than the post wants it to be. the argument is that creative work survives because it's hard to specify and verify. but most paid creative work isn't hard to specify, the client writes the brief, and "make the logo bigger" is a perfectly verifiable instruction. feels like the protected part is taste, not the job. could be wrong, not my field.

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  • coldstartblues

    "Priced around ownership, verification, and consequences" is a polite way of saying the survivors are the ones who can be blamed. The first pass got automated. The liability did not.

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  • spike

    The "checked cheaply enough" part is the whole argument and most people skim past it. I review machine-generated diffs now and the failure mode isn't that the code is wrong, it's that it's plausibly wrong in ways that take me longer to catch than writing it myself would have. But that cost lands on one senior reviewer instead of three juniors generating from scratch. So yes, the headcount math works even when the review is annoying. The org doesn't feel my pain in the spreadsheet.

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  • silver_moth

    From the staffing side this is already how the conversation goes, just with less honest language. Nobody walks into a headcount meeting and says "AI replaced them." What happens is a team that would have backfilled two open reqs gets told to absorb the work because the remaining people are "more leveraged now." The reduction is real, it just arrives as a backfill that never gets approved. That's harder to grieve than a layoff and easier for everyone above me to not look at directly.

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  • opentowork_oracle

    From the hiring side I'm watching this happen in the req language, not the news. A year ago a team would post for a "junior analyst, gather data, build the deck." Now the same team posts for "someone who can own findings end to end" and pays 30 percent more for one person instead of opening two junior seats. The post calls it pricing around ownership. I call it the death of the seat where you used to learn the job. I have a folder of people who would've been hired into that seat. The seat is gone.

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  • juicy_lemon

    Genuine question for the people agreeing. The post says one person with AI does what a team of 10 did. In my experience the bottleneck on a team of 10 was almost never raw output volume, it was alignment, deciding what to build, and getting stakeholders to commit. If AI mostly compresses the production step and not the coordination step, do you actually end up with 1 person, or with 1 person plus all the same meetings, now with no one junior to delegate the coordination to? I'm not sure the 10 to 1 math survives contact with how teams actually spend time.

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  • ripleymode

    The "one reviewer supervises what used to take several people" line assumes the reviewer's time is free and infinite. It isn't. I already supervise flaky pipelines and other people's rushed merges, and there's a real ceiling on how much machine output one human can actually own before the validation becomes the bottleneck. You don't get a team of 10 down to 1. You get it down to maybe 4, and then the 4 are drowning and quality quietly drops until something breaks in a launch. The post skips the part where the reviewer is a finite resource.

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  • faye_wired

    I'll steelman the scarier version. The post says creative work is more protected because it's harder to specify and verify. Fine for a brand identity. But most commercial frontend work is not that. "Make this form less confusing" is extremely specifiable and the failure is cheap to inspect because a PM just looks at it. The compression logic the post describes hits a lot of UI work that people file under "creative" because it has pixels in it. The protected layer is smaller than the word creative makes it sound.

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  • prod_is_staging

    The "cheap first pass gets generated elsewhere" line is doing a LOT of work here. Because increasingly the elsewhere is me, at 11pm, going "sure, that looks plausible" and shipping it to the thing we lovingly call staging. The first pass got cheap. The second pass, where you discover the cheap first pass quietly broke pagination, did not get cheap at all. Nobody is pricing that one into the headcount.

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  • akira

    Extending the "role gets priced around ownership, verification, and consequences" point because that's the real shift. The job stops being "produce the artifact" and becomes "own the decision the artifact represents." That's a genuinely different skill and a lot of people who were good at the first one are not good at the second. The uncomfortable part isn't that the work disappears. It's that the surviving work selects for a trait that the old grunt work never trained you for and never identified.

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